Working naive voxel mesher.
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@@ -1,15 +1,23 @@
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extends Node
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onready var NetworkService = $"/root/NetworkService"
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onready var ConsoleService = $"/root/ConsoleService"
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onready var TaskService = $"/root/TaskService"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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var NetworkService = $"/root/NetworkService"
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if NetworkService.NETWORK_MODE == 'server':
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$"TabContainer/Singleplayer".queue_free()
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var ConsoleService = $"/root/ConsoleService"
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ConsoleService.connect("on_log", self, "update_log")
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ConsoleService.connect("on_error", self, "update_log")
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$"TabContainer/Logs/LogList".text = PoolStringArray(ConsoleService.log_messages).join("\n")
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$"TabContainer/Singleplayer/Start Game".connect("button_down", self, "start_game");
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func update_log(log_messages):
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$"TabContainer/Logs/LogList".text = PoolStringArray(log_messages).join("\n")
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func start_game():
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var scene_root = $"/root/Main/Scene"
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scene_root.remove_child(self);
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TaskService.start('start_game', "Singleplayer pressed.")
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