Initial commit.
This commit is contained in:
commit
0c64ddb7c6
1
.gitignore
vendored
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1
.gitignore
vendored
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@ -0,0 +1 @@
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.import
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13
Main.gd
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13
Main.gd
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@ -0,0 +1,13 @@
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extends Node
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onready var CLIService = $"/root/CLIService"
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onready var ConsoleService = $"/root/ConsoleService"
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onready var PackageService = $"/root/PackageService"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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CLIService.parse_arguments()
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PackageService.discover_packages()
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PackageService.load_packages()
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PackageService.init_packages()
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11
Main.tscn
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11
Main.tscn
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@ -0,0 +1,11 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://Main.gd" type="Script" id=1]
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[node name="Main" type="Node"]
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script = ExtResource( 1 )
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[node name="Scene" type="Node" parent="."]
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[node name="Packages" type="Node" parent="."]
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[connection signal="script_changed" from="." to="." method="_on_Main_script_changed"]
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18
Services/CLIService.gd
Normal file
18
Services/CLIService.gd
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extends Node
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var _args = {
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}
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func parse_arguments():
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var args = Array(OS.get_cmdline_args())
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for arg in args:
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arg = arg.trim_prefix('--')
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var split_arg = arg.split('=')
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_args[split_arg[0]] = split_arg[1]
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func get(arg):
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if arg in _args:
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return _args[arg]
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else:
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return null
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14
Services/ConsoleService.gd
Normal file
14
Services/ConsoleService.gd
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@ -0,0 +1,14 @@
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extends Node
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signal on_log;
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signal on_error;
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var log_messages = []
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func log(message):
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log_messages.append(String(message))
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emit_signal('on_log', log_messages)
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func error(message):
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log_messages.append("Error: " + String(message))
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emit_signal('on_error', log_messages)
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49
Services/NetworkService.gd
Normal file
49
Services/NetworkService.gd
Normal file
@ -0,0 +1,49 @@
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extends Node
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signal on_client_connected;
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signal on_server_connected;
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signal on_server_disconnected;
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var NETWORK_MODE = "client"
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var local_server_pid = null
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var server_hash = null
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func _ready():
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get_tree().connect("network_peer_connected", self, "server_on_peer_connected")
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get_tree().connect("connected_to_server", self, "client_on_connection_succeeded")
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get_tree().connect("connection_failed", self, "client_on_connection_failed")
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self.connect("tree_exiting", self, "cleanup_local_server")
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func create_local_server():
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local_server_pid = OS.execute(OS.get_executable_path(), ["--mode=server", "--port=9801"], false)
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func cleanup_local_server():
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if local_server_pid:
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OS.kill(local_server_pid)
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func get_local_connection():
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return {"host": "127.0.0.1", "port": 9801}
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func init_server(port: int):
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NETWORK_MODE = "server"
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var peer = NetworkedMultiplayerENet.new()
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peer.create_server(port, 256)
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get_tree().set_network_peer(peer)
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func init_client(host: String, port: int):
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NETWORK_MODE = "client"
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server_hash = (host+String(port)).md5_text()
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var peer = NetworkedMultiplayerENet.new()
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peer.create_client(host, port)
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get_tree().set_network_peer(peer)
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func server_on_peer_connected(id: int):
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emit_signal("on_client_connected", id)
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func client_on_connection_succeeded():
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emit_signal("on_server_connected");
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func client_on_connection_failed():
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emit_signal("on_server_disconnected", "Connection Failed")
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74
Services/Old/ConnectionService.gd
Normal file
74
Services/Old/ConnectionService.gd
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@ -0,0 +1,74 @@
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extends Node
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var ConsoleService
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var NetworkService
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func _ready():
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NetworkService = $"/root/NetworkService"
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ConsoleService = $"/root/ConsoleService"
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NetworkService.connect("on_client_connected", self, "on_client_connected")
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NetworkService.connect("on_server_connected", self, "on_server_connected")
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NetworkService.connect("on_server_disconnected", self, "on_server_disconnected")
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func on_client_connected(id: int):
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if NetworkService.NETWORK_MODE == 'server':
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var server_mods = get_local_mods()
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rpc_id(id, "compute_needed_mods", server_mods)
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func get_local_mods():
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var md5_hashes = []
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for mod_desc in ModService.mod_arr:
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if not mod_desc.md5: continue
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md5_hashes.push_back(mod_desc.md5)
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return md5_hashes
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remote func send_mods_to_client(id: int, needed_mods: Array):
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var ModService = $"/root/ModService"
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for mod_desc in ModService.mod_arr:
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if not needed_mods.has(mod_desc.md5):
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continue
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if mod_desc.type != 'zip':
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continue
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var mod_file = File.new()
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mod_file.open(mod_desc.path, 1)
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var file_length = mod_file.get_len()
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var bytes = mod_file.get_buffer(file_length)
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ConsoleService.log("Sending mod "+mod_desc.name+" with size: "+String(bytes.size()/1000000)+"MB")
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rpc_id(id, "receive_mod", mod_desc.name, bytes)
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remote func compute_needed_mods(server_mods: Array):
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var needed_mods_md5 = server_mods
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var dir = Directory.new()
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var err = dir.make_dir_recursive('user://servers/'+NetworkService.server_hash+'/mods')
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var mod_dir_exists = dir.open('user://servers/'+NetworkService.server_hash+'/mods')
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dir.list_dir_begin()
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while true:
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var file = dir.get_next()
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var basename = file.get_basename()
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if file == "":
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break
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if file.ends_with(".zip") and server_mods.has(basename):
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needed_mods_md5.erase(basename)
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dir.list_dir_end()
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rpc_id(1, 'send_mods_to_client', get_tree().get_network_unique_id(), needed_mods_md5)
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remote func receive_mod(name: String, bytes: PoolByteArray):
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ConsoleService.log("Receiving mod "+name+" with size: "+String(bytes.size()/1000000)+"MB")
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var file_path = 'user://servers/'+NetworkService.server_hash+'/mods/'+name+'.zip'
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var dir_path = file_path.get_base_dir()
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var mod_file = File.new()
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var dir = Directory.new()
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var err = dir.make_dir_recursive(dir_path)
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mod_file.open(file_path, 2)
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mod_file.store_buffer(bytes)
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mod_file.close()
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dir.rename(file_path, dir_path+'/'+mod_file.get_md5(file_path)+'.zip')
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func on_server_connected():
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pass
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func on_server_disconnected():
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pass
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122
Services/Old/ModService.gd
Normal file
122
Services/Old/ModService.gd
Normal file
@ -0,0 +1,122 @@
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extends Node
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var ConsoleService
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var data_path = "."
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var mod_dict = {}
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var mod_arr = []
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var mod_instances = {}
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func _ready():
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ConsoleService = $"/root/ConsoleService"
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# Locate all mods that can be loaded for the given game.
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func find_local_mods():
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var dir = Directory.new()
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var mod_dir_exists = dir.open(data_path + "/mods")
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if (mod_dir_exists != 0):
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dir.change_dir(data_path)
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dir.make_dir("mods")
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dir.change_dir(data_path + "/mods")
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dir.list_dir_begin()
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while true:
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var file = dir.get_next()
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var basename = file.get_basename()
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if file == "":
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break
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elif file.ends_with(".zip"):
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var mod_desc = {
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"name": basename,
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"path": data_path + "/mods/" + file,
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"md5": File.new().get_md5(data_path + "/mods/" + file),
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"type": "zip"
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}
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mod_arr.append(mod_desc)
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mod_dict[mod_desc.name] = mod_desc
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elif dir.file_exists(basename+"/main.gd"):
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var mod_desc = {
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"name": basename,
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"path": data_path + "/mods/" + file,
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"md5": null,
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"type": "folder"
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}
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mod_arr.append(mod_desc)
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mod_dict[mod_desc.name] = mod_desc
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dir.list_dir_end()
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# Prepare initial instances of mods for preprocessing. Used to determine mod dependencies and configuration
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# Prior to final loading and initialization.
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func preload_instances():
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if mod_arr.size() == 0:
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ConsoleService.error("[ModService] No mods found (Run find_local_mods and download_server_mods first)")
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return
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for mod_desc in mod_arr:
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mod_instances[mod_desc.name] = _get_mod_instance(mod_desc)
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if !mod_instances[mod_desc.name]:
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ConsoleService.error("[ModService] Failed to load mod '"+mod_desc.name+"'")
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func compute_dependency_graph():
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if mod_instances.size() == 0:
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ConsoleService.error("[ModService] Mods have not been preloaded (Run preload_instances first)")
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return
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var resolved = []; # Properly ordered mod list.
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for mod_desc in mod_arr:
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_resolve_dependency(mod_desc, resolved, [])
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return resolved
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func _resolve_dependency(mod_desc: Dictionary, resolved: Array, unresolved: Array):
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if mod_desc in resolved:
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return
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# Seen is used to prevent
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unresolved.append(mod_desc)
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if not "dependencies" in mod_instances[mod_desc.name]:
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resolved.append(mod_desc)
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unresolved.erase(mod_desc)
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return
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var deps = mod_instances[mod_desc.name].dependencies
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for dep in deps:
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var dep_desc = mod_dict[dep]
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if not dep_desc in resolved:
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if dep_desc in unresolved:
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ConsoleService.error("[ModService] Circular dependency between '"+mod_desc.name+"' <-> '"+dep+"'")
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assert(false)
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if not dep in mod_instances:
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ConsoleService.error("[ModService] Mod '"+mod_desc.name+"' requires mod '"+dep+"' to be installed, but it is not")
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assert(false)
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_resolve_dependency(dep_desc, resolved, unresolved)
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resolved.append(mod_desc)
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unresolved.erase(mod_desc)
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func load_mods():
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if mod_arr.size() == 0:
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print("[ModService] No mods found (Run find_mods first)")
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return
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for mod_desc in mod_arr:
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var mod_instance = _get_mod_instance(mod_desc)
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mod_instances[mod_desc.name] = mod_instance
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if !mod_instance:
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ConsoleService.log("[ModService] Failed to load mod '"+mod_desc.name+"'")
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continue
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$"/root/Main/Mods".add_child(mod_instance)
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if mod_instance.has_method('init'):
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mod_instance.init()
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func _get_mod_instance(mod_desc: Dictionary):
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if mod_desc.type == 'zip':
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ProjectSettings.load_resource_pack(mod_desc.path, true)
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var mod_script = load("res://mods/"+mod_desc.name+"/main.gd");
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if !mod_script:
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return
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var mod_instance = mod_script.new()
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return mod_instance
|
81
Services/PackageService.gd
Normal file
81
Services/PackageService.gd
Normal file
@ -0,0 +1,81 @@
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extends Node
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||||
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onready var ConsoleService = $"/root/ConsoleService"
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var package_dict = {}
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var package_load_order = []
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# Locate all packages that can be loaded.
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func discover_packages():
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var dir = Directory.new()
|
||||
dir.open("res://packages")
|
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dir.list_dir_begin()
|
||||
|
||||
while true:
|
||||
var package_name = dir.get_next()
|
||||
if package_name == "": break
|
||||
if not dir.current_is_dir() or package_name == "." or package_name == "..": continue
|
||||
|
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var package_script = load("res://packages/"+package_name+"/main.gd");
|
||||
if !package_script: continue
|
||||
|
||||
var package = {
|
||||
"name": package_script.package.name if package_script.package.has("name") else package_name,
|
||||
"version": package_script.package.version if package_script.package.has("version") else "1.0.0",
|
||||
"dependencies": package_script.package.dependencies if package_script.package.has("dependencies") else [],
|
||||
"_script": package_script
|
||||
}
|
||||
package_dict[package.name] = package
|
||||
|
||||
dir.list_dir_end()
|
||||
_compute_dependency_graph()
|
||||
|
||||
func load_packages():
|
||||
for package_name in package_load_order:
|
||||
var package = package_dict[package_name]
|
||||
package._instance = package._script.new()
|
||||
if !package._instance:
|
||||
ConsoleService.log("[PackageService] Failed to load package '"+package.name+"'")
|
||||
continue
|
||||
|
||||
func init_packages():
|
||||
for package_name in package_load_order:
|
||||
var package = package_dict[package_name]
|
||||
if not package.has("_instance"):
|
||||
ConsoleService.log("[PackageService] Package '"+package.name+"' has not been loaded. Please load before initializing.")
|
||||
continue
|
||||
$"/root/Main/Packages".add_child(package._instance)
|
||||
if package._instance.has_method('init'):
|
||||
package._instance.init()
|
||||
|
||||
func _compute_dependency_graph():
|
||||
if package_dict.size() == 0:
|
||||
ConsoleService.error("[PackageService] packages have not been preloaded (Run preload_instances first)")
|
||||
return
|
||||
|
||||
var resolved = []; # Properly ordered package list.
|
||||
for package in package_dict.values():
|
||||
_resolve_dependency(package, resolved, [])
|
||||
|
||||
package_load_order = resolved
|
||||
|
||||
func _resolve_dependency(package: Dictionary, resolved: Array, unresolved: Array):
|
||||
if package.name in resolved:
|
||||
return
|
||||
# Unresolved is used to prevent recursive lookups.
|
||||
unresolved.append(package.name)
|
||||
|
||||
for dependency_name in package.dependencies:
|
||||
if dependency_name in resolved: continue
|
||||
if dependency_name in unresolved:
|
||||
ConsoleService.error("[PackageService] Circular dependency between '"+package.name+"' <-> '"+dependency_name+"'")
|
||||
assert(false)
|
||||
if not package_dict.has(dependency_name):
|
||||
ConsoleService.error("[PackageService] package '"+package.name+"' requires package '"+dependency_name+"' to be installed, but it is not")
|
||||
assert(false)
|
||||
|
||||
var dependency = package_dict[dependency_name]
|
||||
_resolve_dependency(dependency, resolved, unresolved)
|
||||
|
||||
resolved.append(package.name)
|
||||
unresolved.erase(package.name)
|
24
Services/TaskService.gd
Normal file
24
Services/TaskService.gd
Normal file
@ -0,0 +1,24 @@
|
||||
extends Node
|
||||
|
||||
var tasks = {}
|
||||
|
||||
func start(name: String, message: String):
|
||||
var task = Task.new(name, message)
|
||||
if not tasks[task.name]: tasks[task.name] = []
|
||||
tasks[task.name].append(task)
|
||||
emit_signal('started:'+name, task)
|
||||
|
||||
func complete(name: String):
|
||||
if not tasks[name]: return
|
||||
var task = tasks[name].pop_front()
|
||||
if tasks[name].size() == 0:
|
||||
tasks.erase(name)
|
||||
emit_signal('completed:'+name, task)
|
||||
|
||||
class Task:
|
||||
var name = ''
|
||||
var message = ''
|
||||
|
||||
func _init(_name: String, _message: String):
|
||||
name = _name
|
||||
message = _message
|
26
export_presets.cfg
Normal file
26
export_presets.cfg
Normal file
@ -0,0 +1,26 @@
|
||||
[preset.0]
|
||||
|
||||
name="Linux/X11"
|
||||
platform="Linux/X11"
|
||||
runnable=true
|
||||
custom_features=""
|
||||
export_filter="scenes"
|
||||
export_files=PoolStringArray( "res://mods/base/base.tscn" )
|
||||
include_filter=""
|
||||
exclude_filter=""
|
||||
export_path=""
|
||||
patch_list=PoolStringArray( )
|
||||
script_export_mode=0
|
||||
script_encryption_key=""
|
||||
|
||||
[preset.0.options]
|
||||
|
||||
texture_format/bptc=false
|
||||
texture_format/s3tc=true
|
||||
texture_format/etc=false
|
||||
texture_format/etc2=false
|
||||
texture_format/no_bptc_fallbacks=true
|
||||
binary_format/64_bits=true
|
||||
binary_format/embed_pck=false
|
||||
custom_template/release=""
|
||||
custom_template/debug=""
|
6
packages/base/base.tscn
Normal file
6
packages/base/base.tscn
Normal file
@ -0,0 +1,6 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://packages/base/main.gd" type="Script" id=1]
|
||||
|
||||
[node name="Node" type="Node"]
|
||||
script = ExtResource( 1 )
|
14
packages/base/main.gd
Normal file
14
packages/base/main.gd
Normal file
@ -0,0 +1,14 @@
|
||||
extends Node
|
||||
|
||||
onready var ConsoleService = $"/root/ConsoleService"
|
||||
|
||||
const package = {
|
||||
"name": "base",
|
||||
"version": "0.1.0",
|
||||
"dependencies": [
|
||||
"vest_mainmenu"
|
||||
]
|
||||
}
|
||||
|
||||
func init():
|
||||
ConsoleService.log("[Base] Mod Init")
|
14
packages/vest_mainmenu/main.gd
Normal file
14
packages/vest_mainmenu/main.gd
Normal file
@ -0,0 +1,14 @@
|
||||
extends Node
|
||||
|
||||
onready var ConsoleService = $"/root/ConsoleService"
|
||||
|
||||
const package = {
|
||||
"name": "vest_mainmenu",
|
||||
"version": "0.1.0"
|
||||
}
|
||||
|
||||
func init():
|
||||
ConsoleService.log("[Vest Mainmenu] Mod Init")
|
||||
var scene_root = $"/root/Main/Scene"
|
||||
var main_menu = preload("main_menu.tscn")
|
||||
scene_root.add_child(main_menu.instance());
|
15
packages/vest_mainmenu/main_menu.gd
Normal file
15
packages/vest_mainmenu/main_menu.gd
Normal file
@ -0,0 +1,15 @@
|
||||
extends Node
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
var NetworkService = $"/root/NetworkService"
|
||||
if NetworkService.NETWORK_MODE == 'server':
|
||||
$"TabContainer/Singleplayer".queue_free()
|
||||
|
||||
var ConsoleService = $"/root/ConsoleService"
|
||||
ConsoleService.connect("on_log", self, "update_log")
|
||||
ConsoleService.connect("on_error", self, "update_log")
|
||||
$"TabContainer/Logs/LogList".text = PoolStringArray(ConsoleService.log_messages).join("\n")
|
||||
|
||||
func update_log(log_messages):
|
||||
$"TabContainer/Logs/LogList".text = PoolStringArray(log_messages).join("\n")
|
51
packages/vest_mainmenu/main_menu.tscn
Normal file
51
packages/vest_mainmenu/main_menu.tscn
Normal file
@ -0,0 +1,51 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://packages/vest_mainmenu/main_menu.gd" type="Script" id=1]
|
||||
|
||||
[node name="Node" type="Node"]
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="TabContainer" type="TabContainer" parent="."]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = 50.0
|
||||
margin_top = 49.1426
|
||||
margin_right = -50.0
|
||||
margin_bottom = -50.8574
|
||||
tab_align = 0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Logs" type="Control" parent="TabContainer"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = 4.0
|
||||
margin_top = 32.0
|
||||
margin_right = -4.0
|
||||
margin_bottom = -4.0
|
||||
|
||||
[node name="LogList" type="RichTextLabel" parent="TabContainer/Logs"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
scroll_following = true
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Singleplayer" type="Control" parent="TabContainer"]
|
||||
visible = false
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = 4.0
|
||||
margin_top = 32.0
|
||||
margin_right = -4.0
|
||||
margin_bottom = -4.0
|
||||
|
||||
[node name="Start Game" type="Button" parent="TabContainer/Singleplayer"]
|
||||
margin_right = 12.0
|
||||
margin_bottom = 20.0
|
||||
text = "Start Game"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
1
packages/voxel_mesher/godot_headers
Submodule
1
packages/voxel_mesher/godot_headers
Submodule
@ -0,0 +1 @@
|
||||
Subproject commit ddf67cc7b8274c5fb77a71c828bab2991f1ee12a
|
28
project.godot
Normal file
28
project.godot
Normal file
@ -0,0 +1,28 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=4
|
||||
|
||||
_global_script_classes=[ ]
|
||||
_global_script_class_icons={
|
||||
|
||||
}
|
||||
|
||||
[application]
|
||||
|
||||
config/name="Vest"
|
||||
run/main_scene="res://Main.tscn"
|
||||
config/use_custom_user_dir=true
|
||||
config/custom_user_dir_name="Vest"
|
||||
|
||||
[autoload]
|
||||
|
||||
NetworkService="*res://Services/NetworkService.gd"
|
||||
CLIService="*res://Services/CLIService.gd"
|
||||
ConsoleService="*res://Services/ConsoleService.gd"
|
||||
PackageService="*res://Services/PackageService.gd"
|
Loading…
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Reference in New Issue
Block a user