A project to test the limits of Godot's modding capabilities and experiment with GDNative and Rust.
  • GDScript 84.2%
  • Rust 15.8%
Find a file
Repository files (latest commit first)
Filename Latest commit message Latest commit date
2020-10-07 21:20:43 -04:00
packages Begin stubbing out voxel and chunk classes. 2020-10-07 21:20:43 -04:00
Services Working naive voxel mesher. 2020-10-06 22:11:14 -04:00
.gitignore Working naive voxel mesher. 2020-10-06 22:11:14 -04:00
export_presets.cfg Initial commit. 2020-04-07 11:12:48 -04:00
Main.gd Initial commit. 2020-04-07 11:12:48 -04:00
Main.tscn Initial commit. 2020-04-07 11:12:48 -04:00
project.godot Working naive voxel mesher. 2020-10-06 22:11:14 -04:00