Working naive voxel mesher.

This commit is contained in:
Joshua Bemenderfer
2020-10-06 22:11:14 -04:00
parent 0c64ddb7c6
commit c2df101161
31 changed files with 1634 additions and 6 deletions

View File

@@ -1,19 +1,25 @@
extends Node
var tasks = {}
onready var ConsoleService = $"/root/ConsoleService"
signal task_start;
signal task_complete
func start(name: String, message: String):
var task = Task.new(name, message)
if not tasks[task.name]: tasks[task.name] = []
if not tasks.has(task.name): tasks[task.name] = []
tasks[task.name].append(task)
emit_signal('started:'+name, task)
emit_signal('task_start', task)
ConsoleService.log("[TaskService] Started: "+name)
func complete(name: String):
if not tasks[name]: return
var task = tasks[name].pop_front()
if tasks[name].size() == 0:
tasks.erase(name)
emit_signal('completed:'+name, task)
emit_signal('task_complete', task)
ConsoleService.log("[TaskService] Completed: "+name)
class Task:
var name = ''