extends Node # Called when the node enters the scene tree for the first time. func _ready(): var NetworkService = $"/root/NetworkService" if NetworkService.NETWORK_MODE == 'server': $"TabContainer/Singleplayer".queue_free() var ConsoleService = $"/root/ConsoleService" ConsoleService.connect("on_log", self, "update_log") ConsoleService.connect("on_error", self, "update_log") $"TabContainer/Logs/LogList".text = PoolStringArray(ConsoleService.log_messages).join("\n") func update_log(log_messages): $"TabContainer/Logs/LogList".text = PoolStringArray(log_messages).join("\n")