[gd_scene load_steps=11 format=2] [ext_resource path="res://packages/voxel_mesher/VoxelMesher.gdns" type="Script" id=1] [ext_resource path="res://packages/voxel_mesher/Camera.gd" type="Script" id=2] [ext_resource path="res://packages/voxel_mesher/VoxelChunk.gd" type="Script" id=3] [ext_resource path="res://packages/voxel_mesher/VoxelScene.gd" type="Script" id=4] [sub_resource type="CapsuleMesh" id=1] [sub_resource type="SpatialMaterial" id=2] albedo_color = Color( 0.792157, 0.286275, 0.286275, 1 ) metallic = 0.74 metallic_specular = 0.56 roughness = 0.17 clearcoat_enabled = true clearcoat = 1.0 clearcoat_gloss = 0.66 [sub_resource type="ProceduralSky" id=3] [sub_resource type="Environment" id=4] background_mode = 2 background_sky = SubResource( 3 ) ambient_light_color = Color( 0.784314, 0.666667, 0.666667, 1 ) fog_enabled = true tonemap_mode = 2 auto_exposure_enabled = true ss_reflections_enabled = true ssao_enabled = true ssao_intensity = 5.0 glow_enabled = true glow_bicubic_upscale = true [sub_resource type="PhysicsMaterial" id=5] [sub_resource type="BoxShape" id=6] [node name="VoxelScene" type="Spatial"] script = ExtResource( 4 ) [node name="Camera" type="Camera" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 16, 0 ) script = ExtResource( 2 ) max_speed = Vector3( 10, 10, 10 ) forward_action = "move_forward" backward_action = "move_back" left_action = "move_left" right_action = "move_right" up_action = "move_up" down_action = "move_down" [node name="OmniLight" type="OmniLight" parent="Camera"] visible = false light_color = Color( 0.882353, 0.94902, 0.937255, 1 ) light_energy = 5.0 light_indirect_energy = 5.0 omni_range = 16.0 [node name="MeshInstance" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 4.04274, 0.0241685, -13.8819 ) mesh = SubResource( 1 ) material/0 = SubResource( 2 ) [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource( 4 ) [node name="VoxelMesher" type="Node" parent="."] script = ExtResource( 1 ) [node name="StaticBody" type="StaticBody" parent="."] physics_material_override = SubResource( 5 ) [node name="CollisionShape" type="CollisionShape" parent="StaticBody"] shape = SubResource( 6 ) [node name="Chunk_1_1" type="MeshInstance" parent="."] script = ExtResource( 3 ) [node name="Chunk_1_2" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 0, -16 ) script = ExtResource( 3 ) [node name="Chunk_1_3" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 0, 0 ) script = ExtResource( 3 )